May 30, 2009, 04:11 PM // 16:11
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#41
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Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Maybe some buffs to less-used skills, I guess.
But mainly:
a) XUNLAI AUCTION HOUSE
b) Major pets rework - ya know, so more people will be inclined to actually use the pets they just stockpiled. Maybe they could have hero skill bars on which pet skills would go, and then the ranger could bring something else (kinda make up for using up 2 spaces for charm and heal)
c) Weapon mod/inscription traders (pain in the butt to buy those right now)
d) Pathing fix for ZQuest boards, as pkodyssey said. Seriously, that's annoying as.
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May 30, 2009, 04:12 PM // 16:12
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#42
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Krytan Explorer
Join Date: Jun 2007
Profession: E/
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1. BIG Skill update. That will put more new life into gw than ANY 'additional' or revamped content
2. Polymock PvP. Srsly, Anet made polymock mechanic from scratch, and only for 4-5 qeusts? Thats pointless
3. Small bonuses like April update had (like Nicholas)
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May 30, 2009, 04:13 PM // 16:13
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#43
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Academy Page
Join Date: May 2009
Profession: E/
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Quote:
Originally Posted by legacyofkain85
this reminds me when ursan blessing was The skill of gw,u know when everywhere u went everyone was running ursan,and what u know it got nerfed eventually.
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Dont remember didn't play the game by then. But still lots of ppl were angry weren't they? Maybe then dont want something like that again.
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May 30, 2009, 04:48 PM // 16:48
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#44
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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...moar tonics, consumables and summoning stones!...NO NOT RLY
all that stuff neeeds deleting
time to quit tinkering with a dead game and move onto its replacement
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May 30, 2009, 05:34 PM // 17:34
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#45
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: FotS
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Quote:
Originally Posted by Kashrlyyk
I would call the nerf of Ursan the same thing I call the "crawling up zero's and rawr's ass", a stupid and very bad decision, but ANet is just too much coward to admit it.
The only The skill of GW is Protective Spirit and noone can say the game is balanced or there is no overpowered stuff anymore unless that skill gets killed.
What I want for the next big update is:
- remove the boring restriction of faction points to only a small amount of areas. I want to get Norn points killing Charr in Ascalon.
- a small AI scripting. No very eloborate but enough to tell Heroes to not use certain skills on minions, to pre-prot, leave the AoE, stay in wards, use skill 1, 2 then 3 for assassins and of course to not remove a certain condition, like cracked armor on paragons.
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In summary..."I want a win button so I never have to use skill for ANYTHING...EVER AGAIN."
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May 30, 2009, 06:33 PM // 18:33
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#46
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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MOAR CAkes.....................
Hopefully just a phew tweaks here and there. no major content rather small tidbits
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May 30, 2009, 06:38 PM // 18:38
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#47
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Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
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Quote:
Originally Posted by Lonesamurai
Why are people asking in this thread for an Auction House when we already know for a fact we won't get one in GW1?
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Hope is the last thing to die.
ANet knows for a fact that some people play the game just because they are waiting for GW2 and that's why they announced it so early-"So people wont lose interest in GW".
But for me it just makes me miserable.
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May 30, 2009, 06:45 PM // 18:45
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#48
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by ele pl
1. BIG Skill update. That will put more new life into gw than ANY 'additional' or revamped content
2. Polymock PvP. Srsly, Anet made polymock mechanic from scratch, and only for 4-5 qeusts? Thats pointless
3. Small bonuses like April update had (like Nicholas)
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/supersigned for polymock PvP. How fun wouldn't it be to actually fight off other players in a pokemon battle? XD
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May 30, 2009, 06:48 PM // 18:48
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#49
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Ascalonian Squire
Join Date: Jan 2008
Profession: Me/A
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Give us a tweak to the current pve-meta game please, I'm deadsy tired of the one we got. ^_^ Or... bring SF back to its former status so every class can use it, if it's to stay in the game, let everyone in on the fun!
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May 30, 2009, 06:54 PM // 18:54
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#50
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Forge Runner
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A re-cycled Pre-catacombs core elite area.
A pets rework.
A polymock PVP
And a huge skill update. As in, huge. Not just 20 skills.
Last edited by Lishy; May 30, 2009 at 06:57 PM // 18:57..
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May 30, 2009, 07:05 PM // 19:05
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#51
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Krytan Explorer
Join Date: Jun 2006
Location: Netherlands
Guild: [OBEY]
Profession: N/R
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I would just like some quests like the black moa or mox ones that give novelty items just to show you did the quests.
some of the rewards may be:
-Low dmg weapons like the club of a thousand bears or banana scythe
-mini pets or new pet
-funny everlasting tonic
-masks, hats
-some novelty armor just for good looks in towns
-new emote
-new hero
-new minion
or
-More stuff to put in your hall just aestatic you can unlock through quests
-questing title
-statue for prophecies endgame titan quests
you know, fun stuff!!
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May 30, 2009, 07:23 PM // 19:23
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#52
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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-New skills for the Sins, Rits, Paras, and Dervs. This would mean new bosses, hopefully in Prophecies.
-New explorable areas/mini dungeons. Similar to Sorrow's Furnace and they wouldn't even need to be really new. The castle in Kessek's Peak or the messed up tower in Watchtower Coast for example.
-Inscription trader. I'd be willing to pay alot to be able to skip standing around in Spamadan for several hours looking for inscriptions.
-Competitive missions in Prophecies. Cuz, why the heck not?
-PvP-only skills.
-More realms of the Gods or maybe a minidiungeon focused on Menzies or Dhuum.
-Permanent Roller Beetle Racing and XTH supported betting on it.
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May 30, 2009, 08:07 PM // 20:07
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#53
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Krytan Explorer
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Quote:
Originally Posted by Kashrlyyk
I would call the nerf of Ursan the same thing I call the "crawling up zero's and rawr's ass", a stupid and very bad decision, but ANet is just too much coward to admit it.
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Come on, the decision to nerf ursan couldn't be nearly as stupid or bad as the decision to create it in the first place. I can't fault them for correcting their mistake.
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May 30, 2009, 08:37 PM // 20:37
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#54
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Warrior:
- Berserker Stance: Changed to "Stance. For 9...15...18 seconds, you attack 50% faster and gain 20% more adrenaline. Berserker Stance ends if you use a skill or enchantment."
- "Fear Me!": Changed to "Shout. All nearby foes lose 1...3...4 Energy and 1 adrenaline."
- Riposte: Now costs 3 adrenaline.
- Yeti Smash: Now costs 5 adrenaline.
Necromancer:
- Primary Attribute Soul Reaping: Changed to "For every two points of Soul Reaping, you gain 3 Energy whenever a non-Spirit creature near you dies. You also gain an additional 1 Energy if your health is 50% or lower whenever a non-Spirit creature near you dies. You may only gain Energy in this way 4 times every 20 seconds."
- Jaundiced Gaze: Lowered the sacrifice amount to 7% of your Health now.
- Plague Sending: Lowered the sacrifice amount to 7% of your Health now.
Mesmer:
- Air of Disenchantment: Now costs 10 Energy. Recharge Time lowered to 8 seconds. Changed to "Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 10...22...29 seconds, enchantments expire 500% faster on those foes."
- Backfire: This spell is now an Illusion Magic spell.
- Phantom Pain: This spell is now a Domination Magic spell.
Ritualist:
- Primary Attribute Spawning Power: Changed to "For each rank of Spawning Power you have, creatures you create (or animate) have 10% more Health and they also deal 2% more damage. Weapon Spells you cast last 5% longer. Whenever you drop ashes, you gain 1 Energy for every 10 secodns you held those ashes prior before they were dropped. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power."
- Pure Was Li Ming: Recharge Time lowered to 8 seconds.
- Soothing: Casting Time lowered to 3 seconds.
- Spirit Transfer: Changed to "Spell. The Spirit nearest you loses 20...28...33 Health. Target ally is healed for 6...8...9 for each point of Health lost.
Ranger:
- Infuriating Heat: Changed to "Elite Nature Ritual. Create a level 1...8...10 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. Non-Spirit creatures within its range struck by fire damage suffer from Dazed for 1...8...12 seconds. This Spirit dies after 50...72...80 seconds."
- Tripwire: Changed to "Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage and suffer from Cracked Armor for 5...9...10 seconds. Any Crippled foes are knocked down. Tripwire ends after 50 seconds. While activating this Skill, you are easily interrupted."
Paragon:
- "Never Surrender!": Now costs 7 adrenaline.
- Ballad of Restoration: Now costs 7 adrenaline.
- Slayer's Spear: Now costs 7 adrenaline.
- Chest Thumper: Changed to "Spear Attack. If this attack hits a foe with Cracked Armor or Disease, that foe suffers a Deep Wound for 5...17...20 seconds."
- Anthem of Fury: Recharge time increased to 45 seconds.Changed to "Elite Chant. For 6...14...20 seconds, all party members within earshot gain 10 strikes of adrenaline the next time they use an attack Skill."
Monk:
- Banish: Changed to "Spell. Target foe takes 20...30...38 holy damage and is set on fire for 2 seconds. This spell does 150% more damage to summoned creatures. If target foe is hexed, it takes an additional 20 holy damage."
- Signet of Rejuvenation: This signet is now a Divine Favor signet.
- Seed of Life: Recharge Time lowered to 20 seconds.
Assassin:
- Critical Strike: This attack is now an Off-Hand Attack that must follow a Lead Attack. Recharge Time increased to 15 seconds.
- Shadow Meld: Changed to "Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location and gain 10 Energy."
- Shroud of Silence: Changed to "Elite Hex Spell. For 5...6...10 seconds, target touched foe cannot cast Spells. If target touched foe is suffering from Bleeding, target foe loses one enchantment."
- Smoke Powder Defense: Now costs 10 Energy.
- Death Blossom: Recharge Time increased to 5 seconds.
Dervish:
- Aura Slicer: Changed to "Scythe Attack. If this attack hits, you deal +15...28...33 damage. If this attack hits a foe with Cracked Armor, that foe loses one Enchantment. If you are under the effects of Cracked Armor, you gain 45 Health and 1 Energy."
- Meditation: You no longer have to lose an enchantment. Changed to "You gain 1...3...5 Energy and are healed for 20...24...28% of your current Health. The next attack made against you deals 30% less damage."
- Signet of Pious Light: Recharge Time increased to 30 seconds.
- Vow of Silence: Changed to "Elite Enchantment Spell. For 20 seconds, you cannot be the target of Ritualist, Necromancer, Mesmer or Elementalist spells. All other spells that target you have a 30...22...18% change to fail."
Elementalist:
- Lava Font: Recharge Time increased to 8 seconds.
- Meteor Shower: Changed to "Spell. Create a Meteor Shower at target foe's location. For 10 seconds, foes adjacent to that location are struck for 10...80...130 fire damage and knocked down every 4...3...3 seconds. This Spell causes Exhaustion. If you have 50% or less Health after this spell is cast, you are set on fire for 3 seconds."
- Second Wind: Changed to "Elite Spell. You gain 2...7...12 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion. For 20 seconds, your Air Magic and Water Magic attributes is increased by 1."
---
I got bored. Enjoy the randomness!
Last edited by StormDragonZ; May 30, 2009 at 08:40 PM // 20:40..
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May 30, 2009, 08:46 PM // 20:46
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#55
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by StormDragonZ
Text
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And I thought Izzy was bad, but you make him look like he has a clue...
Please don't ever try this again...
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May 30, 2009, 10:25 PM // 22:25
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#56
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Krytan Explorer
Join Date: Jun 2007
Profession: E/
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Quote:
Originally Posted by Yichi
And I thought Izzy was bad, but you make him look like he has a clue...
Please don't ever try this again...
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That's funny, when i was reading this, i took this srsly, i like some of changes listed.
But its still smaller skill update than BIG skill update which people expect for another content update.
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May 30, 2009, 11:02 PM // 23:02
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#57
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Skill balance, problem is its very hard to balance a large number of skills at one time.
So, just a drastic meta change.
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May 31, 2009, 12:25 AM // 00:25
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#58
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Wilds Pathfinder
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Revert last update's "skill balance" for PvE, and split them all into PvE versions....I give up hoping for some great update and just hope there won't be any more collateral damage to skills.
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May 31, 2009, 05:03 AM // 05:03
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#59
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Furnace Stoker
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Material for more than one big update surely, but those are some main wants from the top of my head:
-Major skill update for both PvP and PvE, nerfing of all degenerate imba builds that ruin all their respective formats.
-Sealed Play! Waiting for it over 3 years now
-an automated trading system (AH or XMP) = obv
-ZQuests for Vanquishing
-improvements to Party Search - make it work cross regions at least
-new weapons with interesting variable stats, NOT just new skins (aka more of the same)
-removal of XTH ('legit' RMT)
-map travel improvements (skip the need for going through the port towns)
-some nice surprises
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May 31, 2009, 05:21 AM // 05:21
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#60
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Remove paragons, assassins, ritualists and dervishes from PvP. Restore glory. Create auction house.
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